3
votes

Map Hole Helps Travelers Reach Their Final Destination

Nov 16, 2009
Meet a revolutionary road guidance instrument meant to direct pedestrians to the destination they want to visit. Map Hole makes use of existing elements in an urban area.

The device identifies the traveler as a starting point and then offers information with the exact distance as well as walk time to the surrounding landmarks.

The designer of this prototype is Jiae Kwon. His creation also provides new ad space for the retailers located nearby. Map Hole could be the next step towards the future of travel guides.





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posted by: Gadgets Infoniac

Nov 24, 2015 10:54 AM » posted by: Morgan

First, the good: It's set in a huge world with beuatiful lnpascdaes and scenery. The FMV sequences are stunning, as expected. That's about all the good I can say about it though. From somewhere around hour 20 until hour 90 in gameplay, development in the story was almost non existent. Nothing really happens! It's pretty much a series of boss fights and treks through random jungles. Every now and again there's an extrememly casual one lined piece of character development' thrown in that barely keeps the thing going. It's quite badly designed also. For instance, not every shop sells the same spells so by the end of the game, when the good spells finally become available, you still have to trek all around the world to find some of them. And even then some of them seem unattainable. Like bubble' for instance couldn't find it anywhere. Apparently you have to be at a certain clan level to buy this. Great. How is that supposed to make my experience of the game even remotely enjoyable? And the Ardour' spell, where was that supposed to be? Why not just make all the spells available in all the shops? Wouldn't that make more sense? It's just a waste of my time to have to pointlessly go from shop to shop buying crap. Believe me, by the end I HAD LONG SINCE CEASED TO CARE! Maybe people who play these games more frequently enjoy this kind of pursuit. I'm mostly playing for the story. Somebody else mentioned that the balance between risk and reward is disgraceful. I agree. It seems like you put in so much effort to get almost nothing. The treasure chests in the game are a joke they contain a host of the most useless stuff you could imagine. Also, most bosses who are challenged by you in any way will just status effect the crap out of you until you die. Also the positioning (or lack) of some of the save crystals is not good again, just bad design. I found myself pointlessly replaying certain parts after dying in boss fights because I couldn't save. Most importantly though, where was the character development in this game? The most random people kept popping up out of nowhere when the story' required their presence. Like that french looking guy with the sideburns. What was his function in the story? What were any of them doing for that matter? Could anybody understand a thing any of them were saying apart from the main six? I know it was something about magic rocks Only in the final five hours of gameplay did anything start to actually happen. But way too little too late. For instance, when Ashe says to Vaan, don't interrupt me', why was she so moody? There is no relationship in any way between these two people. Vaan and Panello are well what are they exactly? If they're just friends, that's great. If they're friends with benefits, that's great too. But we're never told! In fact, their friendship is never referenced in any way by any of the other characters. None of the characters are ever in any real jeopardy either and they don't interact with each other verbally at all. Like a bunch of strangers who met on a street and decided to walk in the same direction. Then they all decided to start fighting monsters and look for magic rocks. And then at the end Vaan says to Ashe, before one of the final battles, you've got good friends' is he talking about them? They barely speak a word to each other for the entire game they're off looking for magic rocks and then suddenly, they're best mates?? Jumping the gun a little no? A bit of development wouldn't go amiss here Maybe Vaan's just desperate for friends or something I just finished the game an hour ago and can barely remember a thing that happened in it. It actually feels as if nothing happened at all, which is basically the truth I suppose. Quite unlike what I felt after final fantasy X, which was more like withdrawal. If it was Square's intention to make a game about six people whose relationships to each other don't develop in any way, then they succeeded. It's pretty much a group of people who get together and go on a quest (something about magic rocks I think???), barely speak to each other for the whole journey (no exaggeration), and then go their separate ways again at the end. Thrilling. I can barely believe I just spent more than 90 hours of my life on this! LESSON LEARNED. I really don't like being so critical about a game in a series that I have truly loved. I fully appreciate the efforts and the work that went into making this game, and I am grateful that there are people out there doing this. But I think you can do much better. In short, it's no final fantasy X and there's no epic feel to it like there was in that game. But still, you may enjoy it. I just found the whole thing extremely pointless! http://tycjydjt.com [url=http://tcqazkd.com]tcqazkd[/url] [link=http://vdwgvtpfy.com]vdwgvtpfy[/link]

Nov 24, 2015 10:54 AM » posted by: Morgan

First, the good: It's set in a huge world with beuatiful lnpascdaes and scenery. The FMV sequences are stunning, as expected. That's about all the good I can say about it though. From somewhere around hour 20 until hour 90 in gameplay, development in the story was almost non existent. Nothing really happens! It's pretty much a series of boss fights and treks through random jungles. Every now and again there's an extrememly casual one lined piece of character development' thrown in that barely keeps the thing going. It's quite badly designed also. For instance, not every shop sells the same spells so by the end of the game, when the good spells finally become available, you still have to trek all around the world to find some of them. And even then some of them seem unattainable. Like bubble' for instance couldn't find it anywhere. Apparently you have to be at a certain clan level to buy this. Great. How is that supposed to make my experience of the game even remotely enjoyable? And the Ardour' spell, where was that supposed to be? Why not just make all the spells available in all the shops? Wouldn't that make more sense? It's just a waste of my time to have to pointlessly go from shop to shop buying crap. Believe me, by the end I HAD LONG SINCE CEASED TO CARE! Maybe people who play these games more frequently enjoy this kind of pursuit. I'm mostly playing for the story. Somebody else mentioned that the balance between risk and reward is disgraceful. I agree. It seems like you put in so much effort to get almost nothing. The treasure chests in the game are a joke they contain a host of the most useless stuff you could imagine. Also, most bosses who are challenged by you in any way will just status effect the crap out of you until you die. Also the positioning (or lack) of some of the save crystals is not good again, just bad design. I found myself pointlessly replaying certain parts after dying in boss fights because I couldn't save. Most importantly though, where was the character development in this game? The most random people kept popping up out of nowhere when the story' required their presence. Like that french looking guy with the sideburns. What was his function in the story? What were any of them doing for that matter? Could anybody understand a thing any of them were saying apart from the main six? I know it was something about magic rocks Only in the final five hours of gameplay did anything start to actually happen. But way too little too late. For instance, when Ashe says to Vaan, don't interrupt me', why was she so moody? There is no relationship in any way between these two people. Vaan and Panello are well what are they exactly? If they're just friends, that's great. If they're friends with benefits, that's great too. But we're never told! In fact, their friendship is never referenced in any way by any of the other characters. None of the characters are ever in any real jeopardy either and they don't interact with each other verbally at all. Like a bunch of strangers who met on a street and decided to walk in the same direction. Then they all decided to start fighting monsters and look for magic rocks. And then at the end Vaan says to Ashe, before one of the final battles, you've got good friends' is he talking about them? They barely speak a word to each other for the entire game they're off looking for magic rocks and then suddenly, they're best mates?? Jumping the gun a little no? A bit of development wouldn't go amiss here Maybe Vaan's just desperate for friends or something I just finished the game an hour ago and can barely remember a thing that happened in it. It actually feels as if nothing happened at all, which is basically the truth I suppose. Quite unlike what I felt after final fantasy X, which was more like withdrawal. If it was Square's intention to make a game about six people whose relationships to each other don't develop in any way, then they succeeded. It's pretty much a group of people who get together and go on a quest (something about magic rocks I think???), barely speak to each other for the whole journey (no exaggeration), and then go their separate ways again at the end. Thrilling. I can barely believe I just spent more than 90 hours of my life on this! LESSON LEARNED. I really don't like being so critical about a game in a series that I have truly loved. I fully appreciate the efforts and the work that went into making this game, and I am grateful that there are people out there doing this. But I think you can do much better. In short, it's no final fantasy X and there's no epic feel to it like there was in that game. But still, you may enjoy it. I just found the whole thing extremely pointless! http://tycjydjt.com [url=http://tcqazkd.com]tcqazkd[/url] [link=http://vdwgvtpfy.com]vdwgvtpfy[/link]

Nov 24, 2015 10:54 AM » posted by: Morgan

First, the good: It's set in a huge world with beuatiful lnpascdaes and scenery. The FMV sequences are stunning, as expected. That's about all the good I can say about it though. From somewhere around hour 20 until hour 90 in gameplay, development in the story was almost non existent. Nothing really happens! It's pretty much a series of boss fights and treks through random jungles. Every now and again there's an extrememly casual one lined piece of character development' thrown in that barely keeps the thing going. It's quite badly designed also. For instance, not every shop sells the same spells so by the end of the game, when the good spells finally become available, you still have to trek all around the world to find some of them. And even then some of them seem unattainable. Like bubble' for instance couldn't find it anywhere. Apparently you have to be at a certain clan level to buy this. Great. How is that supposed to make my experience of the game even remotely enjoyable? And the Ardour' spell, where was that supposed to be? Why not just make all the spells available in all the shops? Wouldn't that make more sense? It's just a waste of my time to have to pointlessly go from shop to shop buying crap. Believe me, by the end I HAD LONG SINCE CEASED TO CARE! Maybe people who play these games more frequently enjoy this kind of pursuit. I'm mostly playing for the story. Somebody else mentioned that the balance between risk and reward is disgraceful. I agree. It seems like you put in so much effort to get almost nothing. The treasure chests in the game are a joke they contain a host of the most useless stuff you could imagine. Also, most bosses who are challenged by you in any way will just status effect the crap out of you until you die. Also the positioning (or lack) of some of the save crystals is not good again, just bad design. I found myself pointlessly replaying certain parts after dying in boss fights because I couldn't save. Most importantly though, where was the character development in this game? The most random people kept popping up out of nowhere when the story' required their presence. Like that french looking guy with the sideburns. What was his function in the story? What were any of them doing for that matter? Could anybody understand a thing any of them were saying apart from the main six? I know it was something about magic rocks Only in the final five hours of gameplay did anything start to actually happen. But way too little too late. For instance, when Ashe says to Vaan, don't interrupt me', why was she so moody? There is no relationship in any way between these two people. Vaan and Panello are well what are they exactly? If they're just friends, that's great. If they're friends with benefits, that's great too. But we're never told! In fact, their friendship is never referenced in any way by any of the other characters. None of the characters are ever in any real jeopardy either and they don't interact with each other verbally at all. Like a bunch of strangers who met on a street and decided to walk in the same direction. Then they all decided to start fighting monsters and look for magic rocks. And then at the end Vaan says to Ashe, before one of the final battles, you've got good friends' is he talking about them? They barely speak a word to each other for the entire game they're off looking for magic rocks and then suddenly, they're best mates?? Jumping the gun a little no? A bit of development wouldn't go amiss here Maybe Vaan's just desperate for friends or something I just finished the game an hour ago and can barely remember a thing that happened in it. It actually feels as if nothing happened at all, which is basically the truth I suppose. Quite unlike what I felt after final fantasy X, which was more like withdrawal. If it was Square's intention to make a game about six people whose relationships to each other don't develop in any way, then they succeeded. It's pretty much a group of people who get together and go on a quest (something about magic rocks I think???), barely speak to each other for the whole journey (no exaggeration), and then go their separate ways again at the end. Thrilling. I can barely believe I just spent more than 90 hours of my life on this! LESSON LEARNED. I really don't like being so critical about a game in a series that I have truly loved. I fully appreciate the efforts and the work that went into making this game, and I am grateful that there are people out there doing this. But I think you can do much better. In short, it's no final fantasy X and there's no epic feel to it like there was in that game. But still, you may enjoy it. I just found the whole thing extremely pointless! http://tycjydjt.com [url=http://tcqazkd.com]tcqazkd[/url] [link=http://vdwgvtpfy.com]vdwgvtpfy[/link]

Nov 20, 2015 04:20 PM » posted by: Samoel

ok i am stuck at the same point of guide.i am trying to faobtsot boot boot.img,but i get only errors on my command prompt(different errors anytime i try)do you figure it out? http://euvlgyteq.com [url=http://jtchcjid.com]jtchcjid[/url] [link=http://eeuhtndpkf.com]eeuhtndpkf[/link]

Nov 20, 2015 04:20 PM » posted by: Samoel

ok i am stuck at the same point of guide.i am trying to faobtsot boot boot.img,but i get only errors on my command prompt(different errors anytime i try)do you figure it out? http://euvlgyteq.com [url=http://jtchcjid.com]jtchcjid[/url] [link=http://eeuhtndpkf.com]eeuhtndpkf[/link]

Nov 20, 2015 04:20 PM » posted by: Samoel

ok i am stuck at the same point of guide.i am trying to faobtsot boot boot.img,but i get only errors on my command prompt(different errors anytime i try)do you figure it out? http://euvlgyteq.com [url=http://jtchcjid.com]jtchcjid[/url] [link=http://eeuhtndpkf.com]eeuhtndpkf[/link]

Nov 20, 2015 08:49 AM » posted by: Yomna

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Nov 20, 2015 08:49 AM » posted by: Yomna

Heyy i want to root my w8, but when i start the superoneclick, when i tap the root <a href="http://ujezswpxntg.com">butotn</a>, it starts but this appear Killing ADB Server…Starting ADB Server…* daemon not running. starting it now onport 5037 *What should i do ?? pls help

Nov 20, 2015 08:49 AM » posted by: Yomna

Heyy i want to root my w8, but when i start the superoneclick, when i tap the root <a href="http://ujezswpxntg.com">butotn</a>, it starts but this appear Killing ADB Server…Starting ADB Server…* daemon not running. starting it now onport 5037 *What should i do ?? pls help

Nov 15, 2015 12:29 AM » posted by: Tsukasa

Is downloading games for free rellay a legal practice, it can't be. I mean if I can just get the game for free on the net, why shell out money for a Wii and use it's virtaul console when the game is free for the pc ands a few clicks away. I mean if you are buying a Wii to get it's full benefits then go ahead, buy one. But say you're like me and just want the old games, the Wii would then be an expence I am exempt from. Is anyone getting behing these sites that offer roms or are they waiting for it to escallate as the illegal music/napster thing did almost a decade ago. They say that downloading these roms is technically not legal. It either is or isn't. Another thing, they say that in order to download these games, you have to own then first. How in the hell can they enforce this. Nobody can see what NES games I have and my computer doesn't so it can't say it fobids me cause I don't own it. My prediction, it'll get out of hand before it's too late. Will Nintendo try to stop this???

Nov 15, 2015 12:29 AM » posted by: Tsukasa

Is downloading games for free rellay a legal practice, it can't be. I mean if I can just get the game for free on the net, why shell out money for a Wii and use it's virtaul console when the game is free for the pc ands a few clicks away. I mean if you are buying a Wii to get it's full benefits then go ahead, buy one. But say you're like me and just want the old games, the Wii would then be an expence I am exempt from. Is anyone getting behing these sites that offer roms or are they waiting for it to escallate as the illegal music/napster thing did almost a decade ago. They say that downloading these roms is technically not legal. It either is or isn't. Another thing, they say that in order to download these games, you have to own then first. How in the hell can they enforce this. Nobody can see what NES games I have and my computer doesn't so it can't say it fobids me cause I don't own it. My prediction, it'll get out of hand before it's too late. Will Nintendo try to stop this???

Nov 15, 2015 12:29 AM » posted by: Tsukasa

Is downloading games for free rellay a legal practice, it can't be. I mean if I can just get the game for free on the net, why shell out money for a Wii and use it's virtaul console when the game is free for the pc ands a few clicks away. I mean if you are buying a Wii to get it's full benefits then go ahead, buy one. But say you're like me and just want the old games, the Wii would then be an expence I am exempt from. Is anyone getting behing these sites that offer roms or are they waiting for it to escallate as the illegal music/napster thing did almost a decade ago. They say that downloading these roms is technically not legal. It either is or isn't. Another thing, they say that in order to download these games, you have to own then first. How in the hell can they enforce this. Nobody can see what NES games I have and my computer doesn't so it can't say it fobids me cause I don't own it. My prediction, it'll get out of hand before it's too late. Will Nintendo try to stop this???



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